Cos you'll not be able to be good in everything. Then ask yourself what skill you want to learn. It seems dull, but it will teach you the basics without wasting too much time. I'll say you should begin to make very small games in a known engine like unity, at first. What are some pieces of advice all of you can offer? Guidance, personal experiences, lessons learned, words of wisdom, resources and tutorials - all of these are welcome. I'm aware that this is in the very least a pipe dream, and, at the very most, a likely foolishly over-ambitious personal project: I know that it is something I can't do overnight (years of learning and practicing ahead), and I know that I can't do it completely alone (I'll need to purchase assets, equipment, and many other things), but.I want to at least try. Recently, I installed and started fiddling around with some programs and engines (Java and Unity, for example).
I've been reading up on game development ( r/gaming, r/gamingassets, r/gamedev, r/pcmasterrace, PC's for Dummies, indie and AAA dev interviews), and purchased a few books, some of which are used in MIT curriculums (Java for Dummies, C++ Primer - 5th Edition, Programming: Principles and Practice using C++ - Second Edition). I started by building my own computer (PC Gamer build from 2017 using an Z270, i5, GTX 1070).
The most I have going for me are good drawing skills, college degrees in literature and creative writing, tons and tons of hours running tabletop RPG's and playing various genres of video games, and what might be required personality traits (ambition, passion, challenge-accepting, determination, perseverance, and stubbornness). I have basically no experience with game development: no programming experience, no graphic design experience, no audio/video editing experience, no game theory nor development I'm basically starting at Level 0. I want to develop my a 3D (not 2D), open-world RPG, basically on my own, from scratch.